![]() Tone choices are a bit different than the usual good/evil axis and consist of these four options: Sadly, these tones don't have a huge impact on changing the primary storyline or altering future dialogue options, but they do serve as the main role playing mechanic for how you want to play Ryder and what sort of person he or she ends up being. ![]() What Tone Choices Mean in Mass Effect: Andromedaĭuring certain conversations, you have four main options to select that will tweak and tinker with Ryder's overall personality, as well as how the main character is viewed by others. Instead now you'll choose a tone for Ryder's conversation responses, which can range from strongly emotional to cold and detached. That's right - now you can be mean and logical or nice and emotional rather than just "super altruist" or "total asshat".Īlongside the extra options - and in a much-needed change to Bioware's conversation system - your dialogue icons will also change to let you know if a response choice is going to shift the conversation ahead to a different point, or instead provide additional info you might need to know. Gone is the more simplistic and binary paragon/renegade dialogue system (otherwise known to the savvy as "nice" and "mean"). With a new storyline and fresh characters, we're also getting a revamped dialogue system and updated conversation wheel options.
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